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"AssetDatabase.Refresh()" performance regression in big projects, takes ...
Reproduction steps: 1. Open "PipeToConsole.zip" project 2. Open the Profiler (Profile Editor) 3. Search for "AssetDatabase.Refresh" ... Read more
Quaternion Euler produces imprecise/incorrect/wrong quaternion rotations...
How to reproduce: 1. Open attached project "hyperwheel.zip" and scene "QuaternionBugs" 2. Enter Play mode 3. Observe Console window... Read more
Undo.RecordObject creates an undo entry, but no changes are recorded to ...
To reproduce: 1) Open the attached project and scene 2) Open ScriptableObjects/MyScriptableObject.asset in Notepad++ or a similar ap... Read more
Moving files in local packages causes them to be renamed to lowercase wh...
How to reproduce: 1. Open the "Rename_Repro.zip" project 2. In Project view, Select Packages > Custom Package > Script > Editor 3. M... Read more
Importing project freezes on 'Initial Asset Database Refresh' when there...
How to reproduce: 1. Open the attached 'project-1241933.zip' project 2. Go to Project Settings > Editor and change Asset Pipeline to... Read more
TextAsset.bytes returns different bytes with different file extensions
Reproduction steps: 1. Open project in "TextTest.zip" 2. In "TextAssetTest.cs" the test will compare bytes of 2 identical files (tex... Read more
PrefabUtility.LoadPrefabContents crashes the Editor when the asset path ...
How to reproduce: 1. Open tester-attached project (LoadPrefabContents) 2. Drag the script 'NewBehaviourScript.cs' onto any GameObjec... Read more
Asset will return null even if that Asset exists when calling Resources....
How to reproduce: 1. Open the attached project in editor. 2. Notice the error log "EditorInit could not get the TestScriptable asset... Read more
[Asset Importing] Pulling folder .meta file deletion does not properly d...
How to reproduce: 1. Have two users on the same Git project with at least one empty folder 2. With user 1: delete the folder and com... Read more
Asset hashes vary when transferred between machines
Steps to reproduce: 1. Open QA-supplied project 2. Open Addressables -> Build -> Build Player Content 3. Run The Scene to check the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects