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4
votes
Fixed

"AssetDatabase.Refresh()" performance regression in big projects, takes ...

Asset - Database

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Aug 28, 2019

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Version/s: 2018.4, 2019.1, 2019.2, 2019.2.2f1, 2019.3, 2020.1

Reproduction steps: 1. Open "PipeToConsole.zip" project 2. Open the Profiler (Profile Editor) 3. Search for "AssetDatabase.Refresh" ... Read more

2
votes
Won't Fix

Quaternion Euler produces imprecise/incorrect/wrong quaternion rotations...

Asset - Database

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Sep 05, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.2f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project "hyperwheel.zip" and scene "QuaternionBugs" 2. Enter Play mode 3. Observe Console window... Read more

0
votes
By Design

Undo.RecordObject creates an undo entry, but no changes are recorded to ...

Asset - Database

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Sep 09, 2019

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Version/s: 2019.1, 2019.1.5f1, 2019.2, 2019.3, 2020.1

To reproduce: 1) Open the attached project and scene 2) Open ScriptableObjects/MyScriptableObject.asset in Notepad++ or a similar ap... Read more

2
votes
Not Reproducible

Moving files in local packages causes them to be renamed to lowercase wh...

Asset - Database

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Sep 03, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.1f1

How to reproduce: 1. Open the "Rename_Repro.zip" project 2. In Project view, Select Packages > Custom Package > Script > Editor 3. M... Read more

0
votes
Fixed

Importing project freezes on 'Initial Asset Database Refresh' when there...

Asset - Database

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Apr 27, 2020

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Version/s: 2019.2.0a5, 2019.3, 2019.3.10f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached 'project-1241933.zip' project 2. Go to Project Settings > Editor and change Asset Pipeline to... Read more

0
votes
Fixed

TextAsset.bytes returns different bytes with different file extensions

Asset - Database

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Oct 20, 2019

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Version/s: 2019.2.0a6, 2019.2.9f1, 2019.3, 2020.1

Reproduction steps: 1. Open project in "TextTest.zip" 2. In "TextAssetTest.cs" the test will compare bytes of 2 identical files (tex... Read more

5
votes
Fixed

PrefabUtility.LoadPrefabContents crashes the Editor when the asset path ...

Asset - Database

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Jan 12, 2019

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Version/s: 2018.3.0a6, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open tester-attached project (LoadPrefabContents) 2. Drag the script 'NewBehaviourScript.cs' onto any GameObjec... Read more

1
votes
By Design

Asset will return null even if that Asset exists when calling Resources....

Asset - Database

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Sep 25, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.14f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project in editor. 2. Notice the error log "EditorInit could not get the TestScriptable asset... Read more

0
votes
Fixed

[Asset Importing] Pulling folder .meta file deletion does not properly d...

Asset - Database

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Oct 01, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a7

How to reproduce: 1. Have two users on the same Git project with at least one empty folder 2. With user 1: delete the folder and com... Read more

0
votes
Won't Fix

Asset hashes vary when transferred between machines

Asset - Database

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Jul 30, 2019

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Version/s: 2017.4, 2018.4, 2018.4.4f1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Open QA-supplied project 2. Open Addressables -> Build -> Build Player Content 3. Run The Scene to check the ... Read more

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