Search Issue Tracker
Won't Fix
Votes
2
Found in
2018.4.0f1
2019.2.0a1
2019.2.2f1
2019.3.0a1
2020.1.0a1
Issue ID
1182132
Regression
No
Quaternion Euler produces imprecise/incorrect/wrong quaternion rotations/values
How to reproduce:
1. Open attached project "hyperwheel.zip" and scene "QuaternionBugs"
2. Enter Play mode
3. Observe Console window
Expected result: all the debug logs pass the test
Actual result: some of the debug log tests do not pass
Reproducible with: 2018.4.8f1, 2019.2.5f1, 2019.3.0b2, 2020.1.0a3
Could not test with: 2017.4 due to script errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decal not projected on top of a Lit Material when MSAA is enabled, and Rendering Path is Forward or Forward+ in a Standalone Build
- Separation lines between minimized fields become invisible when scrolling in the Profiler
- Drag & drop and object picker assignment fail when ExposedReference variables are used in a Timeline clip
- AudioSource.time prints out 0 when AudioSource is not playing even if it is manually set
- [Android] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 8 simultaneous touch inputs
Resolution Note:
The output of `Quaternion.Euler` is subject to floating point rounding errors. It is however within 7 decimal places of accuracy which can be expected from floats.
The values from other functions such as Quaternion.Euler().eulerAngles have already been subjected to rounding to 7 decimal places, providing the appearance of more precise values.