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[Build] Building an Asset Bundle varient results in an unclear error wit...
How to reproduce:1. Open the attached project '1197194repro.zip'2. Execute 'Assets -> Build AssetBundles' Expected results: Asset... Read more
Modifying prefab loaded from AssetBundle prevents unloaded assets being ...
How to reproduce:1. Open tester-attached project (AssetBundleRepro), SampleScene2. Enter Play Mode3. Open the Profiler window and se... Read more
Texture2D hash changes inside of an AssetBundle when rebuilding a Sprite...
How to reproduce:1. Open the attached “IN-137540“ project2. In the Editor, Build the Asset Bundle (Tools > Build AssetBundles)3. ... Read more
Asset Bundle Build fails when using "BuildPipeline.BuildAssetBundles" Bu...
How to reproduce:1. Open project "ABTest.zip"2. In the Project window select "download.png"3. In the bottom of the Inspector window ... Read more
Texture maps are not applicable to the material when Scene is loaded fro...
How to reproduce:1. Open user's attached 'AssetBundleNormals.zip' project2. Open 'DowsnloadScene' Scene3. Enter Play Mode4. Select '... Read more
[Android] App crashed when Instantiating an AssetBundle on an Android de...
Steps to reproduce:1. Open user's attached project "LoadAssetBundle.zip"2. Build it on Android3. Open the app and Tap the screen4. A... Read more
[AssetBundles] In-use SpriteAtlas from a bundle is unloaded when calling...
How to reproduce:1. Open the attached project ("case_1206854-atlasbundlebug2.zip")2. Open the repro scene ("SampleScene")3. Build th... Read more
Asset Bundles are binary different when building them after quitting Unity
Reproduction steps:1. Download user's attached project "LunaGameStripped", delete the Library folder and open the project2. Open Add... Read more
AssetBundles are compressed when they are under StreamingAssets using An...
Steps to reproduce:1. Create a new project2. Import the attached “IN-131695_AssetPackage.unitypackage“3. Create a folder called “Str... Read more
Native Pipeline API does not rebuild the Bundles when the same output fo...
How to reproduce:1. Open the attached project from "1371377Test.zip"2. Navigate to "Bundles" > "Build Native"3. Then navigate to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS