Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.2.3f1
2020.1
Issue ID
1197194
Regression
No
[Build] Building an Asset Bundle varient results in an unclear error with identical files at different directory levels
How to reproduce:
1. Open the attached project '1197194repro.zip'
2. Execute 'Assets -> Build AssetBundles'
Expected results: AssetBundles build successfully
Actual results: Building process fails with 'Moving file failed' error
Reproducible with: 2018.4.13f1, 2019.2.13f1, 2019.3.0b11, 2020.1.0a13
Could not test with 2017.4 due to constant baking errors in console
Full error description:
" Moving file failed
Moving Temp/unitystream.unity3d to <path_to_bundle>"
Notes:
- If there are two identical files (example: two Materials with the name 'Mat'), changing the name of one of them to something else allows for the bundle to build;
- Does not reproduce if the files are of different types (example: Material 'Mat' and Sprite 'Mat')
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
xavi_GSN
Apr 28, 2021 08:52
This only happens on Windows machines, not on Mac.
xavi_GSN
Apr 28, 2021 08:49
We have reproduced this on Unity 2019.4.13f1.