Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.2.X, 2022.1.X
Votes
2
Found in
2021.2.1f1
2021.2.6f1
2022.1
Issue ID
1389005
Regression
Yes
Asset Bundle Build fails when using "BuildPipeline.BuildAssetBundles" BuildMaps with Bundle names already in use
How to reproduce:
1. Open project "ABTest.zip"
2. In the Project window select "download.png"
3. In the bottom of the Inspector window observe the Bundle Tag
4. In the Menu press Example > Build Asset Bundles Using Buildmap
5. When the error shows up press the "Force Quit" button and reopen the project
6. Repeat 2nd and 3rd step
Expected result: "download" have a "cards" Bundle Tag
Actual result: "download" have an empty Bundle Tag
Reproducible with: 2021.2.1f1, 2021.2.7f1, 2022.1.0b2
Not reproducible with: 2020.3.25f1, 2021.2.0f1
Could not test with: 2019.4.34f1 (Errors after project downgrade)
Notes:
- Removing Library returns Bundle Tags
- With not reproducible versions nothing happens after 4th step
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a3
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b9
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.13f1