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Editor crashes when loading scene bundle from memory stream or file stream
Reproduction steps: 1. Download "LoadFromStreamTest.zip" project and open in Unity 2. Open "default" scene 3. Enter Play mode Expec... Read more
Texture maps are not applicable to the material when Scene is loaded fro...
How to reproduce: 1. Open user's attached 'AssetBundleNormals.zip' project 2. Open 'DowsnloadScene' Scene 3. Enter Play Mode 4. Sele... Read more
Shader in Asset Bundle has different fogMode, gpuProgramID, m_LOD betwee...
3 lines are different between two Asset Bundle builds when Library folder is deleted between builds. Steps to reproduce: 1. Open Us... Read more
Misleading error when Asset is marked for the same Bundle twice
Steps to reproduce: 1. Open QA attached project "AssetBundleTest.zip" 2. Open script inside Editor folder 3. Inspect that Asset is m... Read more
If a Sprite Atlas and the Sprites it uses are in different Asset Bundles...
Reproduction steps: 1. Open "Sprite Atlas Problems.zip" project 2. Open the "Test" Scene 3. Enter Play Mode Expected Result: The A... Read more
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce: 1. Open the attached project "Cubes" 2. Open the "Sample Scene" scene in the Project window 3. Observe the cubes (... Read more
Loading asset bundles takes a lot of time on A10 chipset devices or lower
To reproduce: 1. Open users attached project "SyncLoadBundleStall.zip" 2. Build for iOS 3. Deploy the Xcode project to an iOS device... Read more
Can't load a scene from asset bundle if scene has a period in the name
To reproduce: 1. Open users attached project "TestProject.zip" 2. Enable Development Build 3. Open the built project 4. Press Assets... Read more
Serialized asset is null when loaded from bundle after using Resources.U...
To reproduce: 1. Open attached project "UnloadBugTest.zip" 2. Open "SampleScene.unity" scene 3. Build MacOS Standalone 4. Open built... Read more
Loading AssetBundle assets one by one with LoadAsset() does not find chi...
To reproduce: 1. Open attached Unity project "AssetBundles.zip" 2. in the menu bar, click test --> testload 3. Observe "public stati... Read more
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