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AssetBundles are compressed when they are under StreamingAssets using An...
Steps to reproduce:1. Create a new project2. Import the attached “IN-131695_AssetPackage.unitypackage“3. Create a folder called “Str... Read more
Texture maps are not applicable to the material when Scene is loaded fro...
How to reproduce:1. Open user's attached 'AssetBundleNormals.zip' project2. Open 'DowsnloadScene' Scene3. Enter Play Mode4. Select '... Read more
Shader in Asset Bundle has different fogMode, gpuProgramID, m_LOD betwee...
3 lines are different between two Asset Bundle builds when Library folder is deleted between builds. Steps to reproduce:1. Open User... Read more
Misleading error when Asset is marked for the same Bundle twice
Steps to reproduce:1. Open QA attached project "AssetBundleTest.zip"2. Open script inside Editor folder3. Inspect that Asset is mark... Read more
If a Sprite Atlas and the Sprites it uses are in different Asset Bundles...
Reproduction steps: 1. Open "Sprite Atlas Problems.zip" project2. Open the "Test" Scene3. Enter Play Mode Expected Result: The Asset... Read more
Crash on IterateTypeTree<BackupState::FileToMemoryID> when attempting to...
How to reproduce:1. Open the attached project from "crash.zip"2. Toggle "Maximize on Play" in Game View and enter Play Mode3. Click ... Read more
Loading asset bundles takes a lot of time on A10 chipset devices or lower
To reproduce:1. Open users attached project "SyncLoadBundleStall.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device4. ... Read more
Can't load a scene from asset bundle if scene has a period in the name
To reproduce:1. Open users attached project "TestProject.zip"2. Enable Development Build3. Open the built project4. Press Assets/Tes... Read more
Incorrect AssetBundle Dependencies are generated
Steps to reproduce:1. Open the attached user project "BundleDeps.zip"2. Click "Build > Build Bundles"3. Navigate to and open "<... Read more
Loading AssetBundle assets one by one with LoadAsset() does not find chi...
To reproduce:1. Open attached Unity project "AssetBundles.zip"2. in the menu bar, click test --> testload3. Observe "public stati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS