Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.1.X, 2018.2.X
Votes
1
Found in
2017.3.0p4
Issue ID
1023820
Regression
No
Editor crashes when loading scene bundle from memory stream or file stream
Reproduction steps:
1. Download "LoadFromStreamTest.zip" project and open in Unity
2. Open "default" scene
3. Enter Play mode
Expected: Unity should not crash
Actual: Unity crashes without a Bug Report
Reproduced on: 2017.2.0a1; 2017.2.2p3; 2017.4.1f1; 2018.1.0f1; 2018.2.0a9
Note:
In Editor.log - "Cancelling DisplayDialog because it was run from a thread that is not the main thread: Fatal Error! Size overflow in allocator."
AssetBundle.LoadFromStream was implemented from 2017.2
Fixed on: 2018.2.0b11; 2018.3.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on WriteParticleLineVertex when the "Generate Lighting Data" property is enabled in the Particle System
- UI overlay becomes visible in ray-traced reflections when HDR Color output is enabled
- Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when switching or opening a specific project with Android or IOS Platform
- [Mobile] Player silently crashes on a mobile device when using a lot of "Camera" GameObjects (40 and more) in the Scene
- Scene is modified after exiting Play Mode when Graphics Compositor is enabled in HD RP
Crawdad
Feb 02, 2022 19:05
This has not been fixed. I get this error in my project running 2021.2.9f1
liu_youde
Jun 02, 2018 11:52
When will this issue be fix?