Search Issue Tracker
Active
Votes
7
Found in
2019.4
2020.3
2021.3
2021.3.1f1
2022.1
2022.2
Issue ID
1423357
Regression
No
Necessary shaders are stripped from Asset Bundles when they are not in the same bundle as the materials using them
How to reproduce:
1. Open the attached project "Cubes"
2. Open the "Sample Scene" scene in the Project window
3. Observe the cubes (They are red)
4. Open the "Main" scene in the Project window
5. Click "Play"
6. Observe the cubes
Expected result: Cubes are red
Actual result: Cubes are white
Reproduced in: 2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0b16, 2022.2.0a15
Reproduced on: Windows 11 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
Add comment