Search Issue Tracker
Active
Votes
7
Found in
2019.4
2020.3
2021.3
2021.3.1f1
2022.1
2022.2
Issue ID
1423357
Regression
No
Necessary shaders are stripped from Asset Bundles when they are not in the same bundle as the materials using them
How to reproduce:
1. Open the attached project "Cubes"
2. Open the "Sample Scene" scene in the Project window
3. Observe the cubes (They are red)
4. Open the "Main" scene in the Project window
5. Click "Play"
6. Observe the cubes
Expected result: Cubes are red
Actual result: Cubes are white
Reproduced in: 2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0b16, 2022.2.0a15
Reproduced on: Windows 11 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment