Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X
Votes
0
Found in
2017.4.0f1
2018.2.11f1
Issue ID
1103320
Regression
No
Loading asset bundles takes a lot of time on A10 chipset devices or lower
To reproduce:
1. Open users attached project "SyncLoadBundleStall.zip"
2. Build for iOS
3. Deploy the Xcode project to an iOS device
4. Press "Load Level" button
Expected results: another scene is loaded instantly and yellow pulsing shader can be seen
Actual results: it takes a considerable amount of time to load the scene
Reproduced on:
2017.4.0f1 2018.3.2f1 2019.1.0a7
Not reproduced on:
2019.1.0a8 2019.2.0a1
Devices reproduced on:
iPhone 7 Plus iOS 11.1.1
iPhone 6 iOS 10.3.3
Devices not reproduced on:
iPhone XS Max iOS 12.0
iPhone 8 Plus iOS 11.0
Notes:
On 2017.4.0f1 on the devices that the issue was reproduced the time between the scene switches is a lot lower than on 2018.3.2f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
mobilizAR
Jul 10, 2024 12:41
Hi, we are using unity 2022.3.29f1 and facing same issue where loading some assets from AssetBundle takes a longer time(like app freeze moments). We have only noticed the issue with iPad 6th Gen and iPad 7th Gen using A10 Chip.
We tried the Unity 2022.3.35f1 & 2021.3.40f1(downgrading) thinking issue might not be there but same issue is present there also.
Anything here to help us?