Search Issue Tracker

Fixed in 2019.2.X

Fixed in 2018.4.X

Votes

0

Found in

2017.4.0f1

2018.2.11f1

Issue ID

1103320

Regression

No

Loading asset bundles takes a lot of time on A10 chipset devices or lower

Asset Bundles

-

To reproduce:
1. Open users attached project "SyncLoadBundleStall.zip"
2. Build for iOS
3. Deploy the Xcode project to an iOS device
4. Press "Load Level" button

Expected results: another scene is loaded instantly and yellow pulsing shader can be seen
Actual results: it takes a considerable amount of time to load the scene

Reproduced on:
2017.4.0f1 2018.3.2f1 2019.1.0a7

Not reproduced on:
2019.1.0a8 2019.2.0a1

Devices reproduced on:
iPhone 7 Plus iOS 11.1.1
iPhone 6 iOS 10.3.3

Devices not reproduced on:
iPhone XS Max iOS 12.0
iPhone 8 Plus iOS 11.0

Notes:
On 2017.4.0f1 on the devices that the issue was reproduced the time between the scene switches is a lot lower than on 2018.3.2f1

Comments (1)

  1. mobilizAR

    Jul 10, 2024 12:41

    Hi, we are using unity 2022.3.29f1 and facing same issue where loading some assets from AssetBundle takes a longer time(like app freeze moments). We have only noticed the issue with iPad 6th Gen and iPad 7th Gen using A10 Chip.
    We tried the Unity 2022.3.35f1 & 2021.3.40f1(downgrading) thinking issue might not be there but same issue is present there also.
    Anything here to help us?

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.