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0
votes
Fixed
0
votes
By Design

Mecanim isn't consistently writing defaults for animated properties with...

Animation

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Nov 18, 2015

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Version/s: 5.2.2f1

How to reproduce: 1. Open the attached project 2. Open and play Bug scene 3. Expand Daifni and Doctor model till you see "Bip001 Pel... Read more

0
votes
Fixed

[Animator] Animator.Update(Time.deltaTime) animates way faster in Unity 5.2

Animation

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Aug 05, 2015

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Version/s: 5.2.0b5

Steps to reproduce: 1. Open the attached project 2. Open and play 'Animator Update' scene 3. Notice that the guy on the right (the ... Read more

0
votes
Duplicate
0
votes
Fixed

Make Transition generates error

Animation

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Oct 15, 2015

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Version/s:

When creating a transition between two states (Make Transition), an error is generated for no reason... example: Asset 'mangagirl':... Read more

1
votes
Fixed

[BlendTree] Modifying top bound of 1D parameter calculates threshold inc...

Animation

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Mar 08, 2016

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Version/s: 5.3.3p3

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main 3. Select obejct in hierarchy: cube 4. In animator... Read more

0
votes
Fixed

AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a...

Animation

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Dec 09, 2015

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Version/s: 5.2.2f1

AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a property with only Get http://docs.unity3d.com/ScriptRefere... Read more

0
votes
Fixed

Scrubbing or reviewing animation created with 5.3 in the Animation windo...

Animation

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Dec 16, 2015

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Version/s: 5.3.0f4

How to reproduce: 1. Open the attached project "animationBug.zip" 2. Open "test" scene 3. Select Cube (be sure that its Z rotation i... Read more

0
votes
Fixed

[AW] Changing rotation set in one keyframe affects other keyframe

Animation

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Create new project and add cube 2. Set rotation to 0, 0, 330 3. Open animation window, create new animation ... Read more

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