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Fixed
Votes
0
Found in
4.3.0b2
Issue ID
563452
Regression
No
Adding a trigger paramter to the animator changes existing transition conditions
To reproduce:
1. Open project "Trigger bug"
2. Open animation controller abenew
3. Inspect the transition from "Movement" to "Idle" (the condition is bIdle - true)
4. Add a trigger in the animator parameters
5. Inspect the transition again - it's condition is now the new trigger.
Note: this happens to some of the other transitions as well.
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