Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.1f1
Issue ID
585727
Regression
No
[Name bindings] Humanoid animation with extra skeleton is not correct for some local bones
Steps to reproduce :
- import the project attached
- select "b_run_dribble_left.fbx"
- drag the "YMHD_001_modle" fbx in the preview area
- press play and notice the model's right leg animation
- change both of the fbx's to Generic mode and notice the animation is correct
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to close the 'Add a graph node' menu when the 'Toggle Info Panel' is toggled
- R16UNorm texture usage fails for WebGPU
- Adaptive Performance Samples are using the obsolete "FindFirstObjectByType" method
- [UVCS] Wrong folder moved to changelist after shelve/unshelve sequence
- Object Selector becomes unresponsive when selecting root UI Document as Data Source for Add Binding in UI Builder
Add comment