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[BlendTree] Compute positions doesn't work for some generic animations
How to reproduce: 1. Open the attached project 2. Open New Animator Controller (under assets) in Animator window 3. Click on Blend T... Read more
Inspector displays previously selected Animator layer when switching bet...
Steps to reproduce: 1. Create a new project 2. In the Project window, create a new Animator Controller Asset and select it 3. Open t... Read more
Clicking animator transition, which goes from state to itself, freezes U...
How to reproduce: 1. Open the attached project 2. Open JolieAnimation.controller in animator window 3. Notice that DownIdle state ha... Read more
Bool animator parameter gets different values even when gameobject with ...
How to reproduce: 1. Open the attached project 2. Open default scene 3. Notice that Panel object with Animator component is disabled... Read more
[SetIKRotation] Rotation set using SetIKRotation has an offset
Steps to reproduce: 1. Open attached project 2. Open scene IkTest 3. Run the scene 4. Cyan ray represents where RightHand is pointi... Read more
[Animation] Transitions box layout is overlapping with its property wind...
On expanding transitions from Transitions box, Transitions box layout is overlapping with its property window. refer attached screen... Read more
Selecting animator transitions when preview window is undocked generates...
Reproduction steps: 1. Open the attached project "transition exception.zip" and undock the preview window (setup should look simila... Read more
Building project crashes at StreamedBinaryWrite<0>::TransferSTLStyleArra...
Steps to reproduce: 1. Open attached project 2. Build it - Unity crashes with stacktrace containing StreamedBinaryWrite<0>::Transfe... Read more
Unity Editor freezes and causes a Fatal 'System out of memory!' error wh...
Unity editor, especially Animation tab works very slow. Duplicating the animation in the fbx model causes the Fatal 'System out of m... Read more
Previous animation restarts repeatedly, when next animation starts to pl...
To reproduce: 1. Open project 2. Play scene 3. Click mouse button a few times in a row Expected: 'MyModel_anystate' and 'My_model' ... Read more
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