Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.2p2
Issue ID
892043
Regression
Yes
Previous animation restarts repeatedly, when next animation starts to play when transition from Any State to Idle is used
To reproduce:
1. Open project
2. Play scene
3. Click mouse button a few times in a row
Expected: 'MyModel_anystate' and 'My_model' models movements should be similar
Actual: 'MyModel_anystate' model's left leg is 'jumping' (moves to sides unexpectedly)
Reproduced on: 5.4.4p3, 5.5.2p1, 5.6.0f1, 2017.1.0a3
Not reproducible on 5.3
-----------------------
Fixed in 5.6.1, 5.5.4 & 5.4.6 too
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment