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Long clip names create a mess in the StateMachine
Long clip names create a mess in the StateMachine window, especial when using a Blend Tree. See attached image. In this situation, C... Read more
[BlendTree] Modifying top bound of 1D parameter calculates threshold inc...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main3. Select obejct in hierarchy: cube4. In animator win... Read more
StateBehavior OnStateMove override prevents the animation
How to reproduce:1. Open the attached project2. Open and play Main scene3. Click button on the left (it doesn't stretch- doesn't ani... Read more
Unity crashes when calling playable.Destroy() during the PrepareFrame()
How to reproduce:1. Open attached project ("Playable Destroy Repro.zip")2. Enter Play Mode3. Check "Run Problematic Code" in the Gam... Read more
AnimationClipPlayable::SetClip crashes Unity when animation is recorded ...
To reproduce:1.Open attached project2.Open "MecanimCrash.unity" scene3.Enter play mode4.Press "c" on your keyboard5.Observe Unity cr... Read more
[animation] Crash changing GO selection during AW playback
This issue is with light legacy animation in 5.3 only (see versions below) repro:-open attached project-open "scene" scene-open the ... Read more
Avatar Masks with non-empty transforms prevent material reference animat...
How to reproduce:1. Open project "2021.2.x_avatar_mask_test.zip"2. Open "TestScene" Scene (Assets>Scenes>TestScene)3. Enter th... Read more
Changing animation speed in script causes quaternion to matrix conversio...
Steps to reproduce:1. Open attached project "repro_726301.zip" and load it in Unity2. Load and play scene "_scene/debugScene"3. Noti... Read more
Two Crashes related to AnimatorController
Steps to reproduce first crash:1. Open attached project's scene "Scene1".2. Assign "AMP" override controller to Hierarchy/Character/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS