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Animator Controller gets set to None after undoing and redoing Animation...
Reproduction steps:1. Open the user's attached project2. Create a new GameObject3. Open Window > Animation > Animation4. In th... Read more
Animation keyframe index can be negative number
Reproduction steps:1. Create a new project2. Create and open new animation3. Create a new keyframe4. Keep dragging keyframe through ... Read more
Mathf.floor and Mathf.floorToInt output incorrect values
Reproduction steps:1. Create and open a new project2. Move user's "MathfTest.cs" script to the Assets folder and attach it to any Ga... Read more
[Animation] Clicking on search field doesn't cancel name selection mode ...
Steps to reproduce:1. Open an existing project or create a new one2. Open Animator window (Window -> Animation -> Animator)3. ... Read more
Getting incorrect Animation position when connecting, disconnecting, and...
Reproduction steps:1. Open the attached Unity project "AnimationIssue.zip"2. Go to Assets > Scenes folder and open "Normal.unity"... Read more
Animation Clip doesn't play in build when setting AnimationClip.legacy =...
Reproduction steps:1. Open the "Animation test" project2. Open the "SampleScene" scene3. Build and Run project4. Inspect Player View... Read more
Blend Tree motion's Threshold values are NaN and motion's background is ...
Reproduction steps:1. Open the attached 'Blend Tree NaN' project2. Open the 'Assets/Animation/Cube.controller' Animation Controller ... Read more
[Animation] The ability to change children local scale is intermittent w...
Reproduction steps:1. Open the user attached project2. Enter the Play mode3. Observe the Console logs Expected result: All tests wer... Read more
Blend Tree breaks after undoing nested Blend Tree creation
Reproduction steps:1. Open the user's attached project2. Open Assets > "Cube" Animator Controller3. Create a Blend Tree4. Double-... Read more
Inconsistent GameObject movement when changing the order of Constraint c...
Reproduction steps:1. Open the user's attached project "Constraint Order.zip"2. Enter Play mode3. Select the "constrained" GameObjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS