Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2.0b1
2021.3
2022.1
2022.2
2022.2.0a10
Issue ID
1417429
Regression
Yes
Blend Tree breaks after undoing nested Blend Tree creation
Reproduction steps:
1. Open the user's attached project
2. Open Assets > "Cube" Animator Controller
3. Create a Blend Tree
4. Double-click on the Blend Tree
5. Right-click on the Blend Tree and select 'Add Motion'
6. Right-click on the Blend Tree and select 'Add Blend Tree'
7. Double-click on the Blend Tree (that was created in step 6)
8. Undo 2 actions (opening the new Blend Tree and its creation)
9. Observe the Animator window
Expected result: The Blend Tree is fully visible
Actual result: The Blend Tree is shrunk
Reproduced with: 2021.2.0b1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a10
Not reproduced with: 2019.4.38f1, 2020.3.33f1, 2021.2.0a21
Notes:
- From 2022.1.0a12 Blend Tree is shrunk
- From 2021.2.0b1 to 2022.1.0a11 when undoing Blend Tree is not visible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Add comment