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Animator "Trigger Parameter" is not cleared after triggering
To reproduce: 1. Open the project that is attached to the subcase 2. Open the Animator window 3. Press play 4. Check "Die" parameter... Read more
Editing Avatar Mask is impossible to edit
Editing Avatar Mask is impossible to edit Repro: 1. Create Avatar Mask 2. Try edit by clicking on body parts 3. Error pops up This ... Read more
Remove pointless warning in Editor
Repro: 1. Create a blend tree, add 2 motions and assign them animations 2. Press play in the Blend Tree preview 3. Adjust Time Scale... Read more
Animation starts glitching when the Animation transitions to the next State
Reproduction steps: 1. Open the attached project 2. Open "Assets/Scenes/Mocap.unity" Scene 3. Enter Play Mode 4. Observe the Animati... Read more
Renamed animation gets reverted when changing the Source Take.
Steps to reproduce : - import the project attached - click on the TestRuns.fbx - in the Animation tab rename one of the three anima... Read more
Mecanim animator transitions are lost/changed on upgrade to 5.0
To reproduce: 1. Open project "REPRO" with 4.3.4f1 2. In the project navigate to Avatar > AvatarCTRL and open the animator window, i... Read more
[Name bindings] Humanoid animation with extra skeleton is not correct fo...
Steps to reproduce : - import the project attached - select "b_run_dribble_left.fbx" - drag the "YMHD_001_modle" fbx in the preview... Read more
Setting Time.TimeScale to zero and then restoring it to normal speed del...
Steps to reproduce : - import the project attached - open the "Repro" scene - press space and notice the message in the console - u... Read more
Wrong display of floats in the animator controller window.
In the animator controller window, the display of floating point values uses scientific notation inside blendtrees, but the display ... Read more
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