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Animation starts glitching when the Animation transitions to the next State
Reproduction steps: 1. Open the attached project 2. Open "Assets/Scenes/Mocap.unity" Scene 3. Enter Play Mode 4. Observe the Animati... Read more
Animation fails to import with certain Start parameter values
Reproduction steps: 1. Open the user project AdditiveAnimationTest 2. Open the Neo_Walk_StrafeAimDwn_ADD import settings 3. Drag RI... Read more
Crash while playing animation
To reproduce: 1. Open 'tomtest' scene 2. Open animator 3. Click on '1 : Speech Gestures' 4. Play the scene 5. Play 'speech 1' in ani... Read more
[Animator] Crash when switching "Apply Root Motion" on/off
To reproduce: 1. Open attached project 2. Open scene test. It has a camera with an animator and a script that constantly switches th... Read more
The gui skin is missing in the Blend Trees
The parameters in the Inspector for all the blend trees are missing styling Read more
Help Tip for "Update Mode" in Animator componenet is ";"
Help Tip for "Update Mode" in Animator component is ";" 2) How can we reproduce it using the example you attached 1 Create new proj... Read more
Playmode resets blend values to 0
Playmode resets blend values to 0 Repro: 1. In the controller with a blend tree, change the blend parameter to 1 2. Press play - th... Read more
Scale curves in generic animations aren't previewed
To reproduce: 1. Open up the attached project 2. Open "scene" it contains an animated cube. (with movememnt and scale animated) 3. E... Read more
Deleting transition from Entry to default state does nothing
Deleting transition from Entry to default state prompts user if it really wants to do it, but does nothing if user accepts to delete... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection