Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
1
Found in
2020.1
2020.1.13f1
2020.2
2021.1
Issue ID
1295759
Regression
No
GameObject position changes during transitions in Timeline preview
Reproduction steps:
1. Open attached project "ObjectPosition.zip" and scene "01 StartOfGame"
2. In Hierarchy window, select "Timeline" GameObject
3. In Timeline window, enable Preview mode and play the animation
4. In Scene View, observe "PLAYER" GameObject
Expected result: The GameObject does not reset its position during the transition between two animation clips
Actual result: The GameObject resets its position during the transition between two animation clips
Reproducible with: 2020.1.17f1, 2020.2.0f1, 2021.1.0a10
Could not test with: 2018.4.30f1, 2019.4.17f1 (material and asset serialization failures)
Comments (1)
-
calpolican
Dec 21, 2020 18:50
Same problem, without this I can't use the timeline with my main character.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
Resolution Note (fix version 2021.1):
Fixed in 2021.1.12f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.14f1