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[Animation] The mute keyword is clipped in the Transition Inspector
In the Animation, the "Mute" keyword is clipped in the Transition Inspector only when the display resolution set to 125% or more. Re... Read more
[LowHangingFruit] [IMGUI] 'Solo' and 'Mute' Transitions checkbox positio...
In Animator window, After making a transition between StateMachine and New State, In the inspector window 'Solo' and 'Mute' Transiti... Read more
Animation Rigging with Humanoid rig: MultiAim constraint moving the anim...
Humanoid retargeting introduces offsets when using Animation C# Jobs. This can be reproduced with a nested humanoid character for w... Read more
[Other] NullReferenceException errors are being thrown when switching to...
How to reproduce: 1. Create a new project 2. Switch to any other platform Expected result: No NullReferenceExceptions are being thr... Read more
OnStateEnter is not called when using the Timeline with an Animator on t...
How to reproduce: 1. Open user's attached "SMBehaviorBug" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. In the G... Read more
Mecanim Bone restrains are ignored when moving the bone through the Tran...
Reproduction steps: 1. Open the user's attached project ("ReportRMBug.zip") 2. Open the repro scene ("tempscene") 3. Enter Play Mode... Read more
[Animation] Motion Threshold parameter value slider is broken.
Blendtree slider handle disappears when the Motion Threshold value is changed by dragging the Threshold parameter in Motion diagram.... Read more
[Play] Humanoid is tilted backward when AnimatorControllerPlayable and A...
How to reproduce: 1. Open user's attached "AnimancerDev.zip" project 2. Open "Scene" Scene 3. Enter Play Mode 4. Observe the Game vi... Read more
[Playables] Animator.stabilizeFeet is set to False after the second time...
How to reproduce: 1. Open the project "case_1245722-Animator.stabilizeFeet" 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4... Read more
[Animation] Transitions box layout is overlapping with its property wind...
On expanding transitions from Transitions box, Transitions box layout is overlapping with its property window. refer attached screen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on