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Votes

0

Found in

2022.3.62f1

6000.3.0a1

Issue ID

UUM-110164

Regression

Yes

Clearing color and depth/stencil buffers are recorded in Frame Debugger when using URP

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Open and enable Frame Debugger (Window > Analysis > Frame Debugger)
5. Observe the Frame Debugger

Expected result: Clear (color) and Clear (depth+stencil) are not recorded
Actual result: Clear (color) and Clear (depth+stencil) are present on the left side of the Frame Debugger

Reproducible with: 2022.3.62f1, 6000.2.0a9, 6000.3.0a1
Not reproducible with: 6000.0.51f1, 6000.1.9f1, 6000.2.0a8

Reproducible on:
Play Mode
Windows Standalone Player

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Note:
- Make sure to set DX11 or DX12 for the graphics API explicitly

  1. Resolution Note:

    This appears to be correct behavior. The clears are happening, so having them displayed in the frame debugger is accurate.

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