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By Design
Votes
0
Found in
2022.3.62f1
6000.3.0a1
Issue ID
UUM-110164
Regression
Yes
Clearing color and depth/stencil buffers are recorded in Frame Debugger when using URP
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Open and enable Frame Debugger (Window > Analysis > Frame Debugger)
5. Observe the Frame Debugger
Expected result: Clear (color) and Clear (depth+stencil) are not recorded
Actual result: Clear (color) and Clear (depth+stencil) are present on the left side of the Frame Debugger
Reproducible with: 2022.3.62f1, 6000.2.0a9, 6000.3.0a1
Not reproducible with: 6000.0.51f1, 6000.1.9f1, 6000.2.0a8
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Make sure to set DX11 or DX12 for the graphics API explicitly
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Resolution Note:
This appears to be correct behavior. The clears are happening, so having them displayed in the frame debugger is accurate.