Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2018.4
2019.3.0f6
2019.4
2020.1
Issue ID
1238061
Regression
No
Mecanim Bone restrains are ignored when moving the bone through the Transform component
Reproduction steps:
1. Open the user's attached project ("ReportRMBug.zip")
2. Open the repro scene ("tempscene")
3. Enter Play Mode
4. Select Head GameObject (X_Bot > Hips > Spine > Spine1 > Spine2 > Neck > Head)
5. Try moving it up
Expected result: Head cannot be moved
Actual result: Head can be moved
Reproducible with: 2018.4.24f1, 2019.4.3f1, 2020.1.0a18
Not reproducible with 2020.1.0a19, 2020.1.0b14, 2020.2.0a17
Note: Disabling and re-enabling Animator component fixes the issue for that playthrough
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a19
Resolution Note (fix version 2019.4):
Fixed in 2019.4.11f1