Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.3.0b9
2019.4.0f1
2020.1
2020.2
Issue ID
1257833
Regression
Yes
OnStateEnter is not called when using the Timeline with an Animator on the same GameObject
How to reproduce:
1. Open user's attached "SMBehaviorBug" project
2. Open the "SampleScene" Scene
3. Enter the Play Mode
4. In the Game view press the "ChangeState - Bug" button
Actual result: The "Start 521822810" message is logged in the Console
Expected result: The "Start 521822810" message is not logged in the Console
Reproducible with: 2019.3.0b9, 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
Not reproducible with: 2018.4.24f1, 2019.3.0b8
Notes:
- The State does start only OnStateEnter is not called
- Deleting and re-adding the Animation Track to the Timeline fixes the issue and the OnStateEnter for the Main state is called
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment