Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.3.0b9
2019.4.0f1
2020.1
2020.2
Issue ID
1257833
Regression
Yes
OnStateEnter is not called when using the Timeline with an Animator on the same GameObject
How to reproduce:
1. Open user's attached "SMBehaviorBug" project
2. Open the "SampleScene" Scene
3. Enter the Play Mode
4. In the Game view press the "ChangeState - Bug" button
Actual result: The "Start 521822810" message is logged in the Console
Expected result: The "Start 521822810" message is not logged in the Console
Reproducible with: 2019.3.0b9, 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
Not reproducible with: 2018.4.24f1, 2019.3.0b8
Notes:
- The State does start only OnStateEnter is not called
- Deleting and re-adding the Animation Track to the Timeline fixes the issue and the OnStateEnter for the Main state is called
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment