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[FBX] Bones with imported zero weight values are invisible when configur...
To reproduce:1. Open project attached2. In Project window, select BONEW0 (rig with weightless bone)3. In Inspector window, press Con... Read more
Usability issue: Inform user that at least one property needs to be adde...
Currently, if you create a new animation through the animation window and you click on the Add Keyframe button nothing happens. It w... Read more
Animator Blend Tree weight defaults to 0 for a frame when AnimationClipP...
How to reproduce:1. Open the attached project "FlickeringIssue.zip"2. Press Play3. Select the Zoologist Game Object in the Hierarchy... Read more
Inserting transforms between the Gameobject having the Animator componen...
How to reproduce:1. Open the attached project ("case_115416.zip") and open the "handle_error" scene2. Enter Play Mode and observe th... Read more
Destroying animated object's children when animation is playing messes u...
How to reproduce:1. Open the "Animation.zip" project2. Open the "SampleScene.unity" scene3. Enter Play mode4. Check how the animatio... Read more
Animations causes certain frames of animation to happen twice
How to reproduce:1. Download attached project file and open "testScene" scene2. Enter Play Mode. Notice Console log: Plays at 8 (a d... Read more
Animator's transition doesn't change condition's type when Float/Int/Boo...
How to reproduce:1. Open attached project "Case_1008518-project".2. Open Scene1.3. Press on Cube and open Animator window.4. Create ... Read more
Empty animation states prevent other Animation Layers from playing
To reproduce:1. Open attached project;2. Open "case_1" scene;3. Select "root" game object in the Hierarchy;4. Open Animator window a... Read more
[Animation] Animator.GetAnimatorTransitionInfo cannot be accessed on a z...
Steps to reproduce:1. Open attached "GetAnimatorTransitionInfo.zip" Unity project2. Open "Main" scene3. Enter Play mode4. Press "But... Read more
KeyNotFoundException when editing code while having animator transitions...
To reproduce:1. Create any animator asset.2. Add two states and make transitions to one another.3. Click on a transition (selecting ... Read more
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