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By Design

Votes

0

Found in

2017.3.0f3

Issue ID

987243

Regression

No

[FBX] Bones with imported zero weight values are invisible when configuring rig's Avatar

Animation

-

To reproduce:
1. Open project attached
2. In Project window, select BONEW0 (rig with weightless bone)
3. In Inspector window, press Configure, observe lower right hand
4. Repeat steps 2 and 3 with BONEW1 asset
5. Observe the differences (check pictures for easy comparison)

Expected: bones are visible no matter the weight parameter
Actual: bones are invisible when all it's weights are zero

Reproduced in: 2017.1.3p1, 2017.2.2f1, 2017.3.1p2, 2018.1.0b9, 2018.2.0a1

Note: tested with 3d Studio Max 2018

  1. Resolution Note:

    in AvatarSetupTool.GetModelBones() we specifically filter out the bones with 0 weight.
    By design and cosmetic.
    Not willing to take the risk that there are a lot of files where non-skinned bones would pollute the view excessively

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