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Votes

0

Found in

2018.4

2019.4

2020.3

2021.1

2021.1.12f1

2021.2

Issue ID

1344292

Regression

No

Animator Blend Tree weight defaults to 0 for a frame when AnimationClipPlayable is created with script in Play Mode

Animation

-

How to reproduce:
1. Open the attached project "FlickeringIssue.zip"
2. Press Play
3. Select the Zoologist Game Object in the Hierarchy window
4. In the Inspector window, on TestAnimation Component select the Play Clip toggle box
5. Observe the Scene view

Expected results: No animation flickering when swapping AnimationClipPlayable
Actual results: Animation flickers to T pose when AnimationClipPlayable is swapped

Reproducible with: 2018.4.35f1, 2019.4.28f1, 2020.3.11f1, 2021.1.12f1, 2021.2.0a20

  1. Response avatar

    Resolution Note:

    This issue is expected in the sample scene since the playable graph is connected during the 'LateUpdate' which has run after the animation update. Changing the playable graph topology resets the character to bind pose but since this is done after the animation update, the new playable graph doesn't have a chance to run.

    I managed to make the scene work by changing LateUpdate to Update.

    See https://docs.unity3d.com/Manual/ExecutionOrder.html for reference

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