Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.4.0a1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a2
Issue ID
1153868
Regression
No
Destroying animated object's children when animation is playing messes up other children animations
How to reproduce:
1. Open the "Animation.zip" project
2. Open the "SampleScene.unity" scene
3. Enter Play mode
4. Check how the animation works
5. Press "Destroy Block"
Actual result: Other objects get rotated/positioned randomly (the values in transform doesn't change) after the object gets destroyed (gif attached)
Expected result: Destroying the object shouldn't affect other objects animations.
Reproducible with: 2019.3.0a2, 2019.2.0b2, 2019.1.3f1, 2018.4.0f1, 2018.3.14f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment