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[FBX] Bones with imported zero weight values are invisible when configur...
To reproduce: 1. Open project attached 2. In Project window, select BONEW0 (rig with weightless bone) 3. In Inspector window, press ... Read more
Usability issue: Inform user that at least one property needs to be adde...
Currently, if you create a new animation through the animation window and you click on the Add Keyframe button nothing happens. It w... Read more
Usability issue: add tooltip or a label to the Go To Frame text box in t...
In the Animation window it's fairly obvious what most of the controls do, except the Go To Frame text box. A user might notice the f... Read more
Animation Preview does not finding model when using Generic Animation Type
How to reproduce: 1. Open user's attached "FBX Preview Repo" project 2. In the Project window select Animations->RPG-Character-Gener... Read more
Missing Avatar assignement in A$ "Mecanim GDC2013 Sample Project"
The Teddy_Bear NPC character in the A$ "Mecanim GDC2013 Sample Project" no longer has body animation applied by default when playing... Read more
Animations causes certain frames of animation to happen twice
How to reproduce: 1. Download attached project file and open "testScene" scene 2. Enter Play Mode. Notice Console log: Plays at 8 ... Read more
Animator's transition doesn't change condition's type when Float/Int/Boo...
How to reproduce: 1. Open attached project "Case_1008518-project". 2. Open Scene1. 3. Press on Cube and open Animator window. 4. Cre... Read more
Empty animation states prevent other Animation Layers from playing
To reproduce: 1. Open attached project; 2. Open "case_1" scene; 3. Select "root" game object in the Hierarchy; 4. Open Animator win... Read more
[Animation] Animator.GetAnimatorTransitionInfo cannot be accessed on a z...
Steps to reproduce: 1. Open attached "GetAnimatorTransitionInfo.zip" Unity project 2. Open "Main" scene 3. Enter Play mode 4. Press ... Read more
KeyNotFoundException when editing code while having animator transitions...
To reproduce: 1. Create any animator asset. 2. Add two states and make transitions to one another. 3. Click on a transition (selecti... Read more
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