Search Issue Tracker
[Android] Project exporting fails when Product Name has special characte...
To reproduce: 1. Download and open attached "repro925490.zip" project. 2. Go to build settings and make sure that Build System is s... Read more
[Android] White screen before splash screen
To reproduce: 1. Deploy and empty project to a device 2. Notice that before the splash screen is shown, the sceen is white for a lit... Read more
GLES3.1+AEP support not recognized on GLES3.2 devices
AEP support is queried as "bool deviceFeaturesAEP = device.Features.Contains("android.hardware.opengles.aep")" in CheckDevice.cs, bu... Read more
Android: shaders with #pragma target 4.6 don't run on devices that are ...
According to https://docs.unity3d.com/Manual/SL-ShaderCompileTargets.html, #pragma target 4.6 is supported by ES3.1+AEP devices. On... Read more
[Android] Gradle build fails with "More than one file was found with OS ...
Repro steps: 1. Open QA attached project (link in edit) 2. Build for Android Actual: Build failure: "More than one file was found w... Read more
[Android] Memory consumption has increased in 2017.2 compared to 2017.1
1. What happened Runtime memory consumption (reported by 'Profiler.GetTotalReservedMemoryLong()') has grown by ~10MBs from 2017.1 to... Read more
[Android] Signing fails in case of complex password for keystore/alias
STR: 1. Open attached repro project or create empty one 2. Use attached keystore with passwords for: - keystore: @*&^FG@#F&FS@uygaei... Read more
ETC1 Supported UI material doesn't cope well with sprites that are packe...
To reproduce: 1. Open the project, attached by the user (Reborn4.zip) 2. Open the "TestUIBug" scene 3. In Build settings, switch pl... Read more
[Android] Built-in camera button is disabled in Sony Xperia devices when...
To reproduce: 1. Create new Unity project. 2. Build and run for any Sony Xperia device with built in camera button. 3. When app is ... Read more
[Android] Objects with Mobile Vertex Lit shader ignore Point light and S...
To reproduce: 1. Download and run attached "test_vertex_lighting.zip" project. 2. Open it on a device with Adreno 418 GPU. Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited