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Fixed in Unity 2018.3



Found in


Issue ID




[Android] Memory consumption has increased in 2017.2 compared to 2017.1




Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

1. What happened
Runtime memory consumption (reported by 'Profiler.GetTotalReservedMemoryLong()') has grown by ~10MBs from 2017.1 to 2017.2.

The attached project: from 7.8 MB to 18.2 MB.
'BestHTTP Pro' A$ package demo ('SampleSelector') scene grown from ~10MB to ~20MB.
'Ultimate Endless Runner' A$ package grown from ~90MB to ~100MB

2. How we can reproduce it using the example you attached
- Build attached project for Android
- Launch on a device (I've tried on Samsung S4 R970C, Android 4.4.2)
- Compare values for 2017.1 (tried on 2017.1.0p3) and 2017.2 (tried on 2017.2.0b7)
>>> Numbers have increased
Expected: should stay at about the same level

This may pose an issue for older devices.

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