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932319

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Android: shaders with #pragma target 4.6 don't run on devices that are supposed to support it

Android

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According to https://docs.unity3d.com/Manual/SL-ShaderCompileTargets.html, #pragma target 4.6 is supported by ES3.1+AEP devices. On the device I'm testing on however (Mali S7), 4.6 shaders come out pink.

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