Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.4.X
Votes
3
Found in
5.5.4p3
Issue ID
949576
Regression
No
[Android] Objects with Mobile Vertex Lit shader ignore Point light and Spot light when built on a device with Adreno 418 GPU
To reproduce:
1. Download and run attached "test_vertex_lighting.zip" project.
2. Open it on a device with Adreno 418 GPU.
Expected result: Objects receive lighting from light source.
Actual result: Objects aren't receiving any lighting from light source.
Reproduced with: 2017.3.0b1, 2017.2.0f1, 2017.1.1p3, 5.6.3p3, 5.5.4p5, 5.4.5p3, 5.3.8p2.
Devices under test:
Reproduced with:
Lge LG H815 (G4)*, OS:6.0, CPU:arm64-v8a, GPU:Adreno (TM) 418,
Build:lge/p1_global_com/p1:6.0/MRA58K/1620215065b6f:user/release-keys
Not reproduced with:
Samsung SM G925F (Galaxy S6 Edge)*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760,
Build:samsung/zeroltexx/zerolte:7.0/NRD90M/G925FXXU5EQFC:user/release-keys
Xiaomi Mi 4i*, OS:5.0.2, CPU:arm64-v8a, GPU:Adreno (TM) 405,
Build:Xiaomi/ferrari/ferrari:5.0.2/LRX22G/V8.1.5.0.LXIMIDI:user/release-keys
Notes: Issue is specific to devices with Adreno 418 GPU. Directional light works as expected.
Verified with: 2018.1.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
dputros
Oct 03, 2017 05:57
What is the workaround for this?