Search Issue Tracker

Fixed in 2018.1

Fixed in 2017.4

Votes

3

Found in

5.5.4p3

Issue ID

949576

Regression

No

[Android] Objects with Mobile Vertex Lit shader ignore Point light and Spot light when built on a device with Adreno 418 GPU

Android

-

To reproduce:

1. Download and run attached "test_vertex_lighting.zip" project.
2. Open it on a device with Adreno 418 GPU.

Expected result: Objects receive lighting from light source.
Actual result: Objects aren't receiving any lighting from light source.

Reproduced with: 2017.3.0b1, 2017.2.0f1, 2017.1.1p3, 5.6.3p3, 5.5.4p5, 5.4.5p3, 5.3.8p2.

Devices under test:

Reproduced with:
Lge LG H815 (G4)*, OS:6.0, CPU:arm64-v8a, GPU:Adreno (TM) 418,
Build:lge/p1_global_com/p1:6.0/MRA58K/1620215065b6f:user/release-keys

Not reproduced with:
Samsung SM G925F (Galaxy S6 Edge)*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760,
Build:samsung/zeroltexx/zerolte:7.0/NRD90M/G925FXXU5EQFC:user/release-keys

Xiaomi Mi 4i*, OS:5.0.2, CPU:arm64-v8a, GPU:Adreno (TM) 405,
Build:Xiaomi/ferrari/ferrari:5.0.2/LRX22G/V8.1.5.0.LXIMIDI:user/release-keys

Notes: Issue is specific to devices with Adreno 418 GPU. Directional light works as expected.

Verified with: 2018.1.0a6

Comments (1)

  1. 6705d963b7ca333aa44442b5b455b4f2?d=mm

    dputros

    Oct 03, 2017 05:57

    What is the workaround for this?

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.