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[Android] UI Image with non-UI shader material is not rendered when a 2n...
Steps to reproduce: 1. Open user's attached project "IsolatingUIIssue.zip" 2. Build it on Android 3. Press the green button "Load" ... Read more
[Android] Default Icon is not used if Adaptive icons are not set
Steps to reproduce: 1. Start a new project 2. Switch to Android and go to Player Settings 3. Set the Default Icon to any other custo... Read more
[Android] Camera texture becomes slow when using Input field with Multit...
To reproduce: 1.Download and open attached "New Unity Project.zip" project. 2.Go to player settings and make sure Multithreaded Ren... Read more
[Android] Application crashes when calling Application.Quit
Reproduction steps: 1. Open the attached project 2. Build to Android device 3. App will immediately call Application.Quit() 4. Andro... Read more
[Oculus] Cardboard and Oculus Virtual reality SDKs conflict when both ar...
To reproduce: 1.Download and open "repro899219.zip" project. 2.Go to player settings and notice that 2 Virtual reality SDKs are sel... Read more
[GearVR] Right eye is not rendered
Reproduction steps: 1) Download and open user's attached project 2) Build and run "scene vr" scene on an Android device compatible w... Read more
[Android] Linear color space causes darker scene rendering than expected
Reproduction steps: 1) Download and open "901212_reproProj.zip" project 2) Build and run "rp" scene on a device compatible with Gear... Read more
[Android]Kindle Fire has distorted screen on app launch when splash scre...
Steps to reproduce: 1. Open attached project 2. Build and run for android -Distorted screen on start(inspect the attached image) Ex... Read more
[Android]Microphone.IsRecording returns True for all recording devices w...
Reproduction steps: 1. Open the attached user's project "UnityAndroidMicrophone.zip" 2. Build for Android 3. In the app right side p... Read more
[LWRP][Android] Model materials disappear, but the shadows remain on Adr...
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device running Adreno 630 GPU 3. Observe that model mate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel