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[Android] UI Image with non-UI shader material is not rendered when a 2n...
Steps to reproduce: 1. Open user's attached project "IsolatingUIIssue.zip" 2. Build it on Android 3. Press the green button "Load" ... Read more
[Android] Default Icon is not used if Adaptive icons are not set
Steps to reproduce: 1. Start a new project 2. Switch to Android and go to Player Settings 3. Set the Default Icon to any other custo... Read more
[Android] Camera texture becomes slow when using Input field with Multit...
To reproduce: 1.Download and open attached "New Unity Project.zip" project. 2.Go to player settings and make sure Multithreaded Ren... Read more
[Android] Application crashes when calling Application.Quit
Reproduction steps: 1. Open the attached project 2. Build to Android device 3. App will immediately call Application.Quit() 4. Andro... Read more
[Oculus] Cardboard and Oculus Virtual reality SDKs conflict when both ar...
To reproduce: 1.Download and open "repro899219.zip" project. 2.Go to player settings and notice that 2 Virtual reality SDKs are sel... Read more
[GearVR] Right eye is not rendered
Reproduction steps: 1) Download and open user's attached project 2) Build and run "scene vr" scene on an Android device compatible w... Read more
[Android] Linear color space causes darker scene rendering than expected
Reproduction steps: 1) Download and open "901212_reproProj.zip" project 2) Build and run "rp" scene on a device compatible with Gear... Read more
[Android]Kindle Fire has distorted screen on app launch when splash scre...
Steps to reproduce: 1. Open attached project 2. Build and run for android -Distorted screen on start(inspect the attached image) Ex... Read more
[Android]Microphone.IsRecording returns True for all recording devices w...
Reproduction steps: 1. Open the attached user's project "UnityAndroidMicrophone.zip" 2. Build for Android 3. In the app right side p... Read more
[LWRP][Android] Model materials disappear, but the shadows remain on Adr...
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device running Adreno 630 GPU 3. Observe that model mate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API