Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
899645
Regression
No
[GearVR] Right eye is not rendered
Reproduction steps:
1) Download and open user's attached project
2) Build and run "scene vr" scene on an Android device compatible with Gear VR
3) Put device into Gear VR
-- Notice that right eye is not rendered
Note:
I was able to reproduce this issue on both OpenGL ES and Vulkan, but there are many users who report that this only happens on Vulkan API.
Workaround:
If you turn on Unity's splash screen both eyes will be rendered as expected
Reproduced with:
2017.1.0b1, 5.6.0p1, 5.6.0b7
DUT:
Samsung Galaxy S7, Adreno 530, Android 7.0
Samsung Galaxy S7, Mali-T880, Android 7.0
Samsung Galaxy S6 Edge, Mali-T760, Android 6.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #898498