Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
899645
Regression
No
[GearVR] Right eye is not rendered
Reproduction steps:
1) Download and open user's attached project
2) Build and run "scene vr" scene on an Android device compatible with Gear VR
3) Put device into Gear VR
-- Notice that right eye is not rendered
Note:
I was able to reproduce this issue on both OpenGL ES and Vulkan, but there are many users who report that this only happens on Vulkan API.
Workaround:
If you turn on Unity's splash screen both eyes will be rendered as expected
Reproduced with:
2017.1.0b1, 5.6.0p1, 5.6.0b7
DUT:
Samsung Galaxy S7, Adreno 530, Android 7.0
Samsung Galaxy S7, Mali-T880, Android 7.0
Samsung Galaxy S6 Edge, Mali-T760, Android 6.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #898498