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Fixed in 2018.2.X



Found in



Issue ID




[Android] Default Icon is not used if Adaptive icons are not set



Steps to reproduce:
1. Start a new project
2. Switch to Android and go to Player Settings
3. Set the Default Icon to any other custom icon
4. Build to device
5. Observe that Unity logo is shown instead

Expected: "Default Icon" field should change the unity logo icon if "Adaptive icons" field is not set

Reproduced in: 2018.3.0a3, 2018.2.0b11, 2018.2.0a7
Not reproduced in: 2018.1.7f1, 2017.4.6f1
Regression since: 2018.2.0a7

Fixed in: 2018.3.0a7

Reproduced with:
Samsung SM G960U*, OS:8.0.0
Google Pixel*, OS:8.1.0

Not reproduced with:
Samsung GT N7100 (Galaxy Note 2)*, OS:4.4.2
Google Nexus 6P*, OS:7.1.2
Htc HTC 10*, OS:7.0

Comments (9)

  1. mdentonetc

    Aug 28, 2018 15:18

    @Hippogames. If you want to test your adaptive icon so you can get predictable results, this site lets you upload and test your icon.

  2. Tanek

    Aug 22, 2018 14:42

    Seems fixed in 2018.2.4f1 (released August 17th), I just updated and did a quick test on my Android 8.1 device.

  3. antosha4e

    Aug 15, 2018 16:40

    Have the same issue...

    Set default icon as an Adaptive one and everything would be cool

  4. southrop

    Aug 15, 2018 01:19

    Getting it on 2018.2.3f1 here too so definitely not fixed

  5. Tanek

    Aug 13, 2018 08:24

    Running 2018.2.3f1 and experiencing this bug, so I don't think it's fixed.

  6. pertz

    Jul 27, 2018 14:27

    This issue is impacting me as well. What does "Fixed in Unity 2018.2" mean? In which exact version is this fixed? Im running 2018.2.0f2 and am experiencing this bug.

  7. hippogames

    Jul 17, 2018 11:27

    Unfortunately, have to install 2018.1 again.

  8. hippogames

    Jul 17, 2018 11:26

    By the way, adaptive icons seems to be not suitable for me as they are cropped with unpredictable result. Is there a way to disable adaptive icons with Unity and get old 192x192 icon working?

  9. hippogames

    Jul 17, 2018 11:16

    Yes, that was unexpected for me too. And I didn't notice any release notes about this feature.
    Well, here is some info about this feature:

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