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1
votes
Fixed

Off Mesh Links get leaked into scene view when editing a prefab with Off...

AI Navigation

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Jan 24, 2019

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Version/s: 2018.3.0a6, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached "case_1120451-OffmeshlinkBug" project 2. Open the Navigation Window and notice that the NavMe... Read more

1
votes
Won't Fix

Nav Mesh Agent's Speed increases past the Speed set when traveling down ...

AI Navigation

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Jan 29, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the user-submitted project ("bug-navagent-slope-speed.zip") 2. Open the "SampleScene" and enter Play Mode ... Read more

0
votes
Fixed

NavMesh.SamplePosition finds the closest point on the different Y positi...

AI Navigation

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Feb 06, 2019

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Version/s: 2017.3.0a1, 2017.3.0f3

How to reproduce: 1. Create a new project 2. Import the attached "NavMesh_Bug.unitypackage" asset's package 3. Open "JoinedNavMeshSc... Read more

2
votes
Active

Memory leak in NavmeshAgent.SetDestination method when multiple agents a...

AI Navigation

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Feb 20, 2022

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Version/s: 2019.4, 2020.3, 2020.3.29f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached "case_1404634" project 2. Enter the Play Mode in the "UnloadScene" Scene 3. Open the "Window ... Read more

0
votes
Won't Fix

[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value

AI Navigation

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Jul 30, 2015

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Version/s: 5.2.0b5

If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more

0
votes
Postponed

NavMeshAgent CalculatePath does not return the optimal path when going o...

AI Navigation

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Mar 04, 2020

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Version/s: 2018.4, 2019.3.0f6, 2020.2

Reproduction steps: 1. Open the attached project "1225131.zip" 2. Open the "test" scene 3. Enter Play mode 4. Click on the bottom-le... Read more

2
votes
Fixed

[MeshFilter] Static mesh offset and scaled when accessing '.mesh'

AI Navigation

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Oct 05, 2015

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Version/s: 5.2.0p1

When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more

0
votes
Fixed

[NavMesh] NavMesh fails to create all portals connecting two tiles when ...

AI Navigation

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May 16, 2019

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Version/s: 2017.4.0f1, 2018.2.20f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open QA attached project "1154946-NavMeshObstacleRepro.zip", scene City 2. Observe the area between two Nav Mesh Ob... Read more

0
votes
Fixed

[NavMesh] NavMesh Agent is occasionally blocked by obstacle that has bee...

AI Navigation

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May 22, 2019

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Version/s: 2018.3.0b9, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open QA attached project "1154946-NavMeshObstacleRepro.zip" 2. While in project, Enter Play mode and press "Toggle ... Read more

0
votes
Fixed

NavMeshAgent gets stuck at holes in NavMesh

AI Navigation

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Apr 08, 2019

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Version/s: 2017.4.0f1, 2018.3.5f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "agent_stuck_when_interrupting_path.zip" and scene "AgentGetsStuck" 2. Enter Play mode 3... Read more