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Off Mesh Links get leaked into scene view when editing a prefab with Off...
How to reproduce: 1. Open the attached "case_1120451-OffmeshlinkBug" project 2. Open the Navigation Window and notice that the NavMe... Read more
Nav Mesh Agent's Speed increases past the Speed set when traveling down ...
How to reproduce: 1. Open the user-submitted project ("bug-navagent-slope-speed.zip") 2. Open the "SampleScene" and enter Play Mode ... Read more
NavMesh.SamplePosition finds the closest point on the different Y positi...
How to reproduce: 1. Create a new project 2. Import the attached "NavMesh_Bug.unitypackage" asset's package 3. Open "JoinedNavMeshSc... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce: 1. Open the attached "case_1404634" project 2. Enter the Play Mode in the "UnloadScene" Scene 3. Open the "Window ... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
NavMeshAgent CalculatePath does not return the optimal path when going o...
Reproduction steps: 1. Open the attached project "1225131.zip" 2. Open the "test" scene 3. Enter Play mode 4. Click on the bottom-le... Read more
[MeshFilter] Static mesh offset and scaled when accessing '.mesh'
When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more
[NavMesh] NavMesh fails to create all portals connecting two tiles when ...
To reproduce: 1. Open QA attached project "1154946-NavMeshObstacleRepro.zip", scene City 2. Observe the area between two Nav Mesh Ob... Read more
[NavMesh] NavMesh Agent is occasionally blocked by obstacle that has bee...
To reproduce: 1. Open QA attached project "1154946-NavMeshObstacleRepro.zip" 2. While in project, Enter Play mode and press "Toggle ... Read more
NavMeshAgent gets stuck at holes in NavMesh
How to reproduce: 1. Open attached project "agent_stuck_when_interrupting_path.zip" and scene "AgentGetsStuck" 2. Enter Play mode 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion