Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2017.3.0a1
2017.3.0f3
Issue ID
1124570
Regression
No
NavMesh.SamplePosition finds the closest point on the different Y position when an agent cannot find a path
How to reproduce:
1. Create a new project
2. Import the attached "NavMesh_Bug.unitypackage" asset's package
3. Open "JoinedNavMeshScene" scene and play it
4. Click on the NavMesh space on the black cube
Expected result: NavMesh.SamplePosition finds the closest point on NavMesh on the same X-Z plane
Actual result: NavMesh.SamplePosition finds the closest point on NavMesh on the different Y position
Reproducible: 2017.3.0a1, 2017.4.20f1
Can't reproduce: 2018.1.9f2, 2018.3.5f1, 2019.1.0b2, 2019.2.0a2, because of a lot of 'The type or namespace name ... could not be found' errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings thrown when computing Positions in a 2D BlendTree are not helpful to the user
- Warnings thrown when adjusting Time Scale to Homogenous Speed in a BlendTree are not helpful to the user
- Crash on __pthread_kill when opening a specific project
- Animator States disappear when opening their Context Menus right after Pasting them
- "NullReferenceException" is thrown when rapidly expanding and collapsing the folders in the VFX Graph Node creation menu
Add comment