Search Issue Tracker

0
votes
Fixed

Nav Mesh Agent doesn't walk on the ground (it hovers in the air)

AI

-

Oct 22, 2014

-

Version/s: 4.5.5p1

To reproduce: 1. Open attached project 2. load the scene First_Playable 3. Press play 4. Notice that robot hovers in the air In b... Read more

0
votes
By Design

Navigation pathfinding algorithm is broken if agent is taken

AI

-

Nov 17, 2014

-

Version/s: 5.0.0b13

Reproduced: 5.0.0b12, 4.6b15 1. Open scene "1" 2. Play scene. 3. Open Navigator window, to see navmesh 4. Try to move capsule all w... Read more

1
votes
By Design

[Navmesh] Adding new obstacles causes whole navmesh to recompute

AI

-

Nov 24, 2014

-

Version/s: 5.0.0b14

Steps to repro: 1. Open the attached project and the scene 2. The scene has some navmesh agents and falling objects which cause the ... Read more

0
votes
By Design

[NavMeshAgent] Changing member "velocity" value, changes only after frame

AI

-

Dec 09, 2014

-

Version/s: 5.0.0b16

When you set velocity value to any vector3, it only changes after few frames, not instantly. 1. Open project "Test" 2. Open scene ... Read more

0
votes
Fixed

Switched of OffMeshLink component enables in playmode

AI

-

Jan 22, 2015

-

Version/s: 5.0.0b21

Perpo: - Create an OffMeshLink between two meshes (or use attached project) - Switch off OffMeshLink component - visualisation of i... Read more

0
votes
By Design

NavMeshAgent with higher avoidance priority overlaps agent with lower pr...

AI

-

Jan 26, 2015

-

Version/s: 5.0.0b21

This happens if two agents have destination point in the corner of NavMesh and Agent with higher priority (e.g. 50) comes to the des... Read more

0
votes
Fixed

[Height mesh] Project crashes if nav mesh agent touches height mesh dire...

AI

-

Feb 10, 2015

-

Version/s: 5.0.0f1

1. Open attached project on Mac 2. Play MainScene 3. It will crash when character walks out of navmesh on height mesh. Note: It als... Read more

0
votes
Fixed

Ghost Nav Mesh Agents

AI

-

Mar 19, 2015

-

Version/s: 5.0.0f4

1. Open attached project's scene "test". 2. Play the scene, if error is thrown - just resume play mode. 3. After 3-4 scene restarts ... Read more

0
votes
Fixed

Navmesh slope is clamped to 60 since Unity 5

AI

-

Apr 13, 2015

-

Version/s: 5.0.1f1

It seems that the navmesh slope is clamped to 60 degrees in Unity5. In Unity4 it was possible to set a slope of 90 degrees but now ... Read more

0
votes
By Design

Obstacle Carving resets the target destination to starting destination

AI

-

Apr 28, 2015

-

Version/s: 5.1.0b4

To reproduce: 1. Open attached project 2. Open Test scene 3. Enter play mode 4. Observe the spawning sphere's Expected result: T... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.