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Duplicate

Votes

0

Found in

5.1.0b4

Issue ID

693050

Regression

Yes

crash when entering play mode with NavMesh baked

AI

-

To reproduce:
1. Open attached project
2. Open Test scene
3. Enter play mode
Actual result: Crash
Expected result: Play mode enters

  1. This is a duplicate of issue #693028

    Crash when using Static Cubes and Terrain for NavMesh

Comments (2)

  1. purpl3grape

    Jun 07, 2018 19:38

    I'd like to also note, this happens when the Unity Editor or Game Application is actually playing, (Check using Application.IsPlaying).

    However, upon using [ExecuteInEditMode] to see what the Run-Time NavMesh Building is doing, it actually works without the error of: 'Source mesh Combined Mesh (root: scene) does not allow read access.'

    So again, if anyone can replicate this scenario to confirm that would be a start.

  2. purpl3grape

    Jun 07, 2018 19:34

    Hi, I was doing some tests, and it turns out that having the objects marked as 'Static' makes the operation fail, as having the 'Static' objects will produce this error message: RuntimeNavMeshBuilder: Source mesh Combined Mesh (root: scene) does not allow read access. This will work in playmode in the editor but not in player
    UnityEngine.AI.NavMeshSurface:BuildNavMesh()

    Only upon making the objects Non-Static, does it resolve itself. - However Static objects are very handy in taking advantage of the 'Batch-Rendering' that Unity offers, which others may find useful.

    In conclusion, currently as I see it or in my personal tests, to utilize Run-Time NavMesh baking, objects Must at this moment be marked as 'NON-Static'.

    Is this something that you can replicate as well to confirm?

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