Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
911323
Regression
No
NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh polygons
To reproduce:
1. Open the project, attached by user (TPC.zip)
2. Open "test_scene" scene if not already open
3. Make sure Navigation tab is active
4. In Play mode, walk around in the game using WASD
5. Observe how character gets stuck on edges of polygons
Expected: character does not get stuck on edges of polygons when setting the position of it based on results of NavMesh.SamplePosition
Actual: using NavMesh.SamplePosition to set the position of the character, the character gets stuck on edges of the polygons
Reproduced in 5.5.3p2, 5.6.0f3, 5.6.1p1, 2017.1.0b5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
This is a duplicate of issue #702030