Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
911323
Regression
No
NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh polygons
To reproduce:
1. Open the project, attached by user (TPC.zip)
2. Open "test_scene" scene if not already open
3. Make sure Navigation tab is active
4. In Play mode, walk around in the game using WASD
5. Observe how character gets stuck on edges of polygons
Expected: character does not get stuck on edges of polygons when setting the position of it based on results of NavMesh.SamplePosition
Actual: using NavMesh.SamplePosition to set the position of the character, the character gets stuck on edges of the polygons
Reproduced in 5.5.3p2, 5.6.0f3, 5.6.1p1, 2017.1.0b5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search field has an additional icon that has no functionality
- Splash Image logo is shown after being removed when pressing the Preview button
- Crash on GenerateParticleGeometry when creating certain particles
- HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass Volume is not active
- SpriteRenderer has wrong input color when associated material uses SRPBatcher
This is a duplicate of issue #702030