Search Issue Tracker
Won't Fix
Votes
0
Found in
5.1.2p2
Issue ID
716515
Regression
No
Disabling auto repath still finds new path to destination around obstacles
1) Download and open project
2) Open scene Test1
3) Run scene and notice that when the capsule reaches the second plane, 3 cubes appear to block the path to the destination
4) Capsule just walks around it even though the auto repath is set to false
Reproduced on 5.2.0b5 and 5.1.2p2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
adehm
Nov 25, 2017 16:27
The problem I’m having is agents wont avoid other agents. So when an agent has stopped moving I turn off their Nav Agent and turn on their Nav Mesh Obstacle so that they will avoid each other. Problem is every time a Nav Mesh Obstacle is turned on all other agents auto repath on me creating a jitter. I would like to be able to repath myself every so often so this does not occur but there appears to be no way to stop repathing.