Search Issue Tracker
[NavMesh] [Bake] Regions of different areas are removed if area is less ...
Repro steps: 1. Open "PathError.zip" project 2. Load "Test" scene 3. Open the Navigation window and select the Bake tab 4. Bake Navm... Read more
[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame
A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means th... Read more
NavMeshAgent jitters while moving through nav mesh
Steps to reproduce: 1. Open attached project 2. Run scene and notice how "Actor" agent jitters while moving on NavMesh Note: This ... Read more
Navmesh bakes between and inside custom cube objects with Box Collider c...
Repro steps: 1.Open "BugDemo.zip" project 2. Load "NavmeshWth" scene 3. Go to Navigations window and rebake the scene Actual: Navme... Read more
[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...
To reproduce: 1. Open attached project "NavMeshAreaBug.zip" 2. Open "TestScene" scene. 3. Find "GameObject" and "GameObject (1)" in ... Read more
[NavMeshAgent] Game object sticks to the obstacles while dragging in the...
Steps to reproduce: 1. Open the attached project 2. Open the ad.scene.unity scene(Assets -> Adomas work ->ad.scene.unity scene) 3. P... Read more
NavMeshAgent path to object with a collider glitches if moved in the sce...
Steps to reproduce: 1.Download and open attached project in the edit 2.Hit play 3.When the cylinder reaches the cube, move cylinder ... Read more
NavMeshAgent runs back and fourth on the destination point when auto-bre...
Steps to reproduce: 1.Download and open attached project 2.Hit play 3.Observe cylinder behavior Expected result: cylinder stops ins... Read more
[NavMesh][SpeedTree] Height leap artifact appears on NavMesh after bakin...
Steps to repro: 1. Open attached project; 2. In the ProjectBrowser go to Assets -> Scenes folder; 3. Open 'Gameplay' scene; 4. Open... Read more
[NavMesh] [Carving] NavMeshAgent does not find the next location on star...
Steps to reproduce: 1. Download and open the attached project 2. Hit play 3. Observe player character behaviour Video in edit Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow