Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.1p2
Issue ID
836000
Regression
Yes
[NavMesh] [Bake] Regions of different areas are removed if area is less than "Min Region Area"
Repro steps:
1. Open "PathError.zip" project
2. Load "Test" scene
3. Open the Navigation window and select the Bake tab
4. Bake Navmesh
Navmesh does not connect around two blocks if the Plane object is under the "floor_01" prefab and set to Not Walkable/Jump/Dirt, if you disable Plane object in the hierarchy or set it's Navigation Area to Walkable it connects correctly.
Actual: Navmesh baked on a prefab doesn't connect between cubes if the Plane object under prefab is set to Not Walkable/Jump/Dirt.
Expected: Navmesh baked on a prefab should connect between cubes if the Plane object under prefab is set to Not Walkable/Jump/Dirt.
Reproduced on: 5.4.1p2, 5.5.0b3
Did not reproduce on: 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
Add comment