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Fixed in 5.6.0

Votes

0

Found in

5.4.0f3

Issue ID

836113

Regression

No

[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame

AI

-

A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means that if a component does a NavMesh.Raycast in Start or in the first Update, the raycast will go through the obstacle.

To reproduce
1. Open attached project
2. Run scene
3. Notice that one of the sphere gets through obstacle

Reproducible: 5.5.0b6, 5.4.1p3, 5.3.6p6, 5.2.5f1

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