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Fixed in 5.6.0
Votes
0
Found in
5.4.0f3
Issue ID
836113
Regression
No
[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame
A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means that if a component does a NavMesh.Raycast in Start or in the first Update, the raycast will go through the obstacle.
To reproduce
1. Open attached project
2. Run scene
3. Notice that one of the sphere gets through obstacle
Reproducible: 5.5.0b6, 5.4.1p3, 5.3.6p6, 5.2.5f1
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