Search Issue Tracker
Sprite's rect is cropped when called with Texture2D.LoadImage right afte...
How to reproduce: 1. Open attached project "case1267688.zip" and scene "TestScene" 2. Enter Play Mode 3. Observe the Sprite B (the m... Read more
Memory access violation crash when slicing sprites
Reproduction steps according to the user: 1. Open user's attached project 2. From the project window, select "texturas_esferas" and ... Read more
[2D] Slicing of a Sprite became never ending process when Cell size 8 by...
Slicing of a Sprite became never-ending process when Cell size 8 by 8 selected 1. Open the project "SliceTest" which can be found h... Read more
Error is thrown upon entering Play Mode when Tile Palette window is pres...
How to reproduce: 1. Open the attached "1271740 repro" project 2. Open the "SampleScene" Scene from the Assets folder 3. Select the ... Read more
Crash without a stacktrace when moving Tilemap brush in the Scene window
Reproduction steps: 1. Open user's attached project 2. Open scene "Map-A" and the Tile Palette window 3. In the Tile Pallet window, ... Read more
[2D] Sprite created with SpriteDataAccessExtensions is not dynamically b...
How to reproduce: 1. Open the project from the attached file "1271968.zip" 2. Open SampleScene 3. Go to Window > Analysis > Frame De... Read more
Default textures in Resouces folder able to be viewed in Sprite Atlas
[2D][SpriteAtlas] Default textures in Resouces folder able to be viewed in Sprite Atlas When selecting objects for packing in Sprit... Read more
SpriteAtlasManager late binding crash
How to reproduce: 1. Open the attached project named "TestLateBinding" 2. Open the SampleScene 3. Enter the Play mode and start clic... Read more
[Android][SpriteAtlas] totalSpriteSurfaceArea get reserialized when swit...
Repro steps: 1. Open attached project 2. Switch to standalone build target 3. Delete Library/AtlasCache 4. Enter and exit play mode ... Read more
[2D Tilemap Extras] Prefabs placed in tile palette become regular GameOb...
Reproduction steps: 1. Open attached project "GridTest.zip" and scene "SampleScene" 2. In Tile Palette window, select the GameObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project