Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.45f1
2022.3.51f1
6000.0.25f1
6000.1.0a2
6000.2.0a1
Issue ID
UUM-85635
Regression
No
Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
Reproduction steps:
1. Open the attached “repro_IN-87030“ project
2. Open the “Assets/Test.unity“ Scene
3. Select the “Assets/New Material.mat“ material
4. In the Inspector, change the shader to “Universal Render Pipeline/Unlit“
5. Open the Game view
6. Observe the texture on the “Cube“ GameObject
Expected result: The texture remains
Actual result: The texture is removed and the “Cube“ GameObject becomes white
Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Issue has been reopened accidentally by a spam comment.