Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a21
Issue ID
1271316
Regression
Yes
[2D] Slicing of a Sprite became never ending process when Cell size 8 by 8 selected
Slicing of a Sprite became never-ending process when Cell size 8 by 8 selected
1. Open the project "SliceTest" which can be found here: https://drive.google.com/file/d/11gJw9z3RyJDK_AuQFsF5GSosSe7qhB7O/view?usp=sharing
2. From the project window, select "texturas_esferas" and open Sprite Editor
3. Select Slice and make sure type is set to By cell size and set 8 by 8
4. Press Slice
Expected Result: Sprite should be sliced
Actual Result: Slicing of the Sprite became never-ending process which freezes the Editor
Reproducible on: 2020.2.0a21
Working fine on: 2020.1.3f1, 2019.4.8f1, 2018.4.23f1
Environment: Windows 10 and Mac 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animated GameObject changes position after Chase state is triggered when Apply Root Motion is disabled
- Mouse looping to the other side of the screen when dragging tabs after clicking on the Scene view window
- Editor Window contents are not visible when opening it up
- Gamma bleeding and banding when low light baked in VR scene
- A WebGL build with complex shaders has a performance drop when tapping the screen
Resolution Note (fix version 2020.2):
A fix for this issue will be available on Unity 2021.1.0a3 and above