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Fixed in 2020.2.X



Found in


Issue ID




[2D] Slicing of a Sprite became never ending process when Cell size 8 by 8 selected



Slicing of a Sprite became never-ending process when Cell size 8 by 8 selected

1. Open the project "SliceTest" which can be found here:
2. From the project window, select "texturas_esferas" and open Sprite Editor
3. Select Slice and make sure type is set to By cell size and set 8 by 8
4. Press Slice

Expected Result: Sprite should be sliced

Actual Result: Slicing of the Sprite became never-ending process which freezes the Editor

Reproducible on: 2020.2.0a21

Working fine on: 2020.1.3f1, 2019.4.8f1, 2018.4.23f1

Environment: Windows 10 and Mac 10.15

  1. Resolution Note (fix version 2020.2):

    A fix for this issue will be available on Unity 2021.1.0a3 and above

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