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Votes

1

Found in

2018.4

2020.2

2020.2.0a19

Issue ID

1271968

Regression

No

[2D] Sprite created with SpriteDataAccessExtensions is not dynamically batched

2D

-

How to reproduce:
1. Open the project from the attached file "1271968.zip"
2. Open SampleScene
3. Go to Window > Analysis > Frame Debugger and enable the Frame Debugger
4. Open the Game View and Inspect the Frame Debugger

Expected result: Draw calls are batched
Actual result: Draw calls are not batched

Reproducible with 2018.4.26f1, 2019.4.9f1, 2020.1.3f1, 2020.2.0a21

Note: The script that uses SpriteDataAccessExtensions is in Assets > SpriteDicing > Editor > DicedSpriteAtlasEditor.cs starting at line 442

  1. Resolution Note:

    The vertex count of the Sprite exceeds the maximum Vertex Count that satisfies the requirement for Dynamic Batching.
    Batching dynamic GameObjects has certain overhead per vertex, so batching is applied only to Meshes containing no more than 900 vertex attributes, and no more than 300 vertices.

    https://docs.unity3d.com/Manual/DrawCallBatching.html

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