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Sprites are invisible in the Layer Mask when their Mask Interaction is s...
Steps to reproduce: 1. Open user's attached project "cinemachine_test.zip" 2. Open "MilkMeter" prefab 3. In the Hierarchy window sel... Read more
Sprites reference both the original Sprite assets and Sprite Atlas resul...
Steps to reproduce: 1. Play the attached "TestFor1071494.zip" project's SampleScene 2. In the Profiler window go to Memory view in D... Read more
[2d Template] 2d Packages "Sprite" and "Tilemap Editor" is no longer inc...
[2d Template] 2d Packages "Sprite" and "Tilemap Editor" is no longer included when using 2D template Repro Steps: 1 .Create a new ... Read more
SpriteAtlas doesn't load from Asset Bundle when reloading the scene
How to reproduce: 1. Open the attached project (case_1182179-Project.zip) 2. Open the scene labeled "AssetBundleLoadingTest" 3. Ente... Read more
TileMap renderer does not consider the z value, therefore, sometimes doe...
How to reproduce: 1. Open attached project "Tilemap.zip" and scene "test1" 2. Enter Play mode 3. In Game view, press on "Generate M... Read more
[STW2019.3]Applying Import Settings to .jpg file throws an error: EndLay...
How to reproduce: 1. Open the attached TowerDefense.zip project 2. Select any .png file in the Assets-> Sprites folder 3. Go to the... Read more
[Universal RP] [2D Renderer] The normal mapped lighting looks wrong on f...
The normal mapped lighting looks wrong on flipped sprites 1. What happened The normal mapped lighting looks wrong on flipped sprit... Read more
[macOS] Sprites are rendered with graphical artifacts when Metal Editor ...
To reproduce: 1. Download attached "TextureIssueTest Project.zip" project and open in Unity 2. Open "TextureIssueTest" scene 3. Ent... Read more
Sprite references are missing in the Sprite Renderer when importing Spri...
Steps to reproduce: 1. Download the attached "Reference_Test.unitypackage" 2. Create a new 3D project 3. In the Toolbar select Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened