Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.4.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2018.4.9f1
2019.1.0a1
Issue ID
1184453
Regression
No
[macOS] Sprites are rendered with graphical artifacts when Metal Editor Support is enabled
To reproduce:
1. Download attached "TextureIssueTest Project.zip" project and open in Unity
2. Open "TextureIssueTest" scene
3. Enter to Play mode
Expected results: All Sprites in Game window are rendered correctly and without any graphical artifacts
Actual results: Some Sprites in Game window are rendered with graphical artifacts
Notes:
- This issue is reproducible only on macOS
- If you reimport all Sprites, this issue disappears bu once you restart the Unity Editor, the issue comes back
- Image for Reference is attached in Comments section
- Workaround: Disable Metal Editor Support in Player Settings
Reproduced on Unity 2017.4.0f1, 2017.4.32f1, 2018.4.10f1 and 2019.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Add comment